Upon the start of summer break in my country, I had updates planned to make a release, but I haven't had time to focus on it, and so I was never active on the mod for 3 months: June, July & most of August.
I had a plan to make a new mini mod that is independent from Create: Beyond Limits, and yet I stopped almost at the finish line after crashing out on the entity's behavior.
It's September at the time I am writing this, and I have also revealed the next update (2.0.0) Thermal Heating with it's logical sequel: Thermal Cooling (2.5.0).
As for what I was planning, I planned to release the update to the public (2.0.0) at the end of the month. But as always, code block hits, code stops functioning, I stop thinking straight and start making garbage.
As of 09/09/26, the main structure of the update has been made; from textures, models, and recipes to fluid transfer and the Conductor, which is the main block of the update. Yet systems are not fully functional: branching isn't working as intended, conductors bug out and crash the game in specific scenarios. I don't want to rush the update and yet I don't want to take a lot of time on it. In addition, school is starting 09/15/26, which is going to slow down the process even more.